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TC Changes - Cheaper and more defined pricing #16

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merged 3 commits into from
Oct 24, 2024

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Coolsurf6
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@Coolsurf6 Coolsurf6 commented Oct 23, 2024

About the PR

All Traitor and Detective Items are either 1TC, or increments of 2TC.

Why / Balance

My basis for this is that 1 TTT Credit is equivalent to the amount of chaos and power that 2TC provides. Each traitor spawns with 2 Credits (4TC) and Detectives 1 Credit (2TC).

In TTT, Credits are earned every 35% of innocents dead. In SSS, it is every kill.

This is to help going forward adding more items. I would greatly appreciate feedback for how chaotic high pop rounds can be if it is too much.

Technical details

Changed sss_uplink.yml with Telecrystal Changes

Media

N/A

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Breaking changes

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Changelog

🆑

  • tweak: TC costs for almost all Traitor Items have been reduced.

@github-actions github-actions bot added the No C# label Oct 23, 2024
@Coolsurf6
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Had a massive brain wave. I think 2 kills per gadget is probably too easy for traitors. Making it 3 kills per gadget, 6 per major gadget might be a better idea.

I really just need some time to balance on high pop servers. Ia it possible to test merge this at all to see how 2TC per gadget fairs? Or can we not test merge like in SS13?

@Simyon264
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sus, will be reverted or not based on how chaotic things get

@Simyon264 Simyon264 merged commit abe696f into Goob-Station:master Oct 24, 2024
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2 participants